Below you will find selected works from my portfolio grouped into four categories: Articles, Games, and Websites. For course syllabi see my teaching page and for a complete list of presentations and papers see my writing page.
Wilcox, Steve. “On the Publishing Methods of Our Time: Mobilizing Knowledge in Game Studies.” From Technical Standards to Research Communities – Implementing New Knowledge Environments Gatherings, Sydney 2014 and Whistler 2015. Scholarly and Research Communication Journal. October 2015. [Peer-reviewed]. [PDF]
Hancock, Michael, Gerald Voorhees, and Steve Wilcox. Special Issue Editor. “Selected Essays from First Person Scholar.” Loading…Journal of the Canadian Game Studies Association. Nov. 2015. [PDF]
2016. Web. [Public release forthcoming]
Allergies & Allegories is a web-based game that utilizes multimodal rhetoric to train players to recognize the social, cultural, and emotional experience of life with a serious food allergy. The game constitutes a portion of my dissertation as it pertains to my research on using multimodal media to translate knowledges between audiences. But it is also a collaboration between myself and researchers at GET-FACTS (Genetics, Environment and Therapies: Food Allergy Clinical Tolerance Studies). GET-FACTS is a Canadian Institutes of Health Research-funded knowledge mobilization initiative that raises awareness of food allergies in Canada. More specifically, GET-FACTS scholars have produced patient-centered research on the practical, commonplace experiences of life in Canada with a food allergy. Allergies & Allegories translates that knowledge into an interactive, multimodal experience through which players can learn to perceive and recognize the environmental, social, and cultural challenges food-allergic children face. In order to ensure that this knowledge reaches the widest audience, Allergies & Allegories is being developed as an accessible website, open to any with access to a web browser.
Allergies & Allegories demonstrations held at:
Related Conference Papers:
This web-based game was inspired by Edgar Allan Poe’s The Purloined Letter in which the titular letter was ‘hidden’ in plain sight on the thief’s desk or bureau. Taking up this idea in a twenty-first century context, I created a mock-up the desk of a Federal Bureau of Investigation agent. From a top-down perspective players had access to a tablet and a cell phone. Over the course of 8 weeks events regarding a murder-mystery populated the devices in real-time. The official investigation unfolded on the tablet where players studied evidence, read emails, and used a command console to access other networks. On the cell phone events regarding the main character’s personal life unfolded concurrently. The result was a unique narrative that made use of the affordances of digital media to tell an old story in a new way.
Co-founder, Editor-in-Chief. Fall 2013 – Fall 2015. Web.
First Person Scholar (FPS) is a weekly web-based game studies periodical supported by the Games Institute at the University of Waterloo. As co-founder and editor-and-chief of FPS, the site has become a highly-trafficked, internationally-recognized middle-state publication that has brought together scholars, graduate students, developers, and videogame enthusiasts in the interest of expanding the critical conversation on games and their study. Since December 2012 I have managed a team of graduate students at FPS as we continue to publish essays, commentaries, and book reviews every Wednesday for over two years. Our articles have been cited in GameStudies.org, The New Yorker, and a curated selection of articles appeared in a recent issue of Loading…Journal of the Canadian Game Studies Association.
2016. Web. [Forthcoming].
My interest in the capacity for games to have a positive social impact has led to a partnership with Dean Mizzi, an undergraduate student from the GreenHouse at St. Paul’s University College. GreenHouse is a campus-linked accelerator focused on social innovation and entrepreneurship. The goal of The Games Archive is to create a searchable, sortable online database of games that seek to raise awareness of social, cultural, political, and environmental issues. Entries will include links to the predominantly free games, as well as journalistic and academic treatments of these games. The outcome here is to provide focus and direction for those looking to create and research in this nascent genre of videogames.